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Soul and Vibe's Timeless Gems Crosses 20,000 DownloadsSince It Launched Worldwide on Facebook and on Apple's App Store, Timeless Gems Is Showing Rapid Growth (March 17, 2014)
MINNEAPOLIS, MN -- (Marketwired) -- 03/17/14 -- Soul and Vibe Interactive Inc. (OTCQB: SOUL), "The Company," a video, mobile, and computer games publisher, announced today that Timeless Gems has surpassed 20,000 downloads for its innovative "match-3" game.
Soul and Vibe launched Timeless Gems worldwide on Facebook on February 3, 2014. In a very short period of time, a little over a month, the game has generated a user base of over 10,000 on Facebook and has built a strong and engaged fan base. According to Facebook, the game has a "4.1 out of 5" star review ranking. Timeless Gems launched worldwide on Apple's App Store on March 12, 2014, less than one week ago, and has generated over 10,000 downloads.
According to an article by Big Fish Games, for the last few years, revenues from games have outpaced movie box office sales and the gaming industry is now threatening the entire TV and film industry. In the U.S., 72% of the population plays video games and 77% of gamers play at least one hour a week. In the UK the average gamer plays for almost 3 hours per day. The video game industry worldwide grew 9% in 2013 and now exceeds $76 billion with projections that it will surpass $86 billion by 2016. India has seen a 16% growth in the gaming industry since 2012 and the European market is almost $20 billion.
In 2013, gamers on Facebook surpassed the 250 million mark. Facebook gamers continue to grow and, according to Inside Social Games, "the social network says game installs on the web platform are up 75% from where they were in March 2012." In addition, "roughly 200 titles on Facebook have more than one million monthly active users apiece and roughly 100 developers generated more than $1 million on Facebook last year. Year-over-year growth of the total number of paying players has also increased by 24 percent from March 2012. Finally, more than $2 billion was paid out to game developers in 2012." Candy Crush, played by over 15.5 million people worldwide each day on Facebook, is currently the number one "match-3" game in the world. It generates annual revenues of approximately $481 million.
"20,000 downloads in such a short amount of time is an exciting milestone," said Soul and Vibe's CEO and President Peter Anthony Chiodo. "Timeless Gems has quickly built a solid user base and we are excited by the game's growth and appeal. Feedback received from fans and reviewers alike is extremely positive. The game is being praised for great visuals, offering a diverse play experience, and introducing a unique twist on the "match-3" genre. Timeless Gems is currently available on Facebook and on iPhone, iPad, and iPod Touch. An Android version of Timeless Gems is currently running in Canada and the Netherlands as a Beta. We look forward to the game's forthcoming worldwide launch on the Android platform through Google Play."
In Timeless Gems, your favorite storybooks come to life in an innovative "match-3" puzzler that's wrapped in a board game. Timeless Gems creates an innovative play experience by combining highly popular match-3 game play mechanics with board game elements. This combination lets players experience classic stories like Alice's Adventures in Wonderland and The Wonderful Wizard of Oz in a whole new way. Playing as Alice (Alice's Adventures in Wonderland) and Dorothy (The Wonderful Wizard of Oz), you'll meet a colorful cast of heroes and villains. Match gems, power up, and connect and play with your friends on Facebook. Timeless Gems was developed by Telos Entertainment.
About Telos Entertainment Inc.
Telos Entertainment Inc. is a developer of multi-platform gaming products. Telos Specializes in the creation of unique, immersive gaming products for IOS/Android, Facebook and PC/Mac Download. Telos has extensive partnerships with companies such as Soul and Vibe, Recurrence, REGW and Slingo inc. Telos creates both original intellectual properties and works closely with clients such as Zynga, Play Mechanix, GTech, SciGames, A&E and National Geographic. www.telosentertainment.com
About Soul and Vibe Interactive Inc.
Soul and Vibe Interactive Inc. (also Soul & Vibe Interactive Inc. on www.sec.gov) is a publisher of games and games-related content for consoles, mobile devices, and personal computers addressing a $56 billion market projected to grow to $82 billion by 2015. The Company specializes in the creation of original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Soul and Vibe has a license agreement with General Mills, and game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony. Through partnerships with technically sophisticated software developers located all over the world, Soul and Vibe transforms unique concepts into engaging, highly accessible, and affordable games and entertainment experiences. www.soulandvibe.com.
Safe Harbor Statement
This press release contains information that constitutes forward-looking statements made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. All statements, trends, analysis, and other information contained in this press release, including words such as "anticipate," "believe," "plan," "estimate," "expect," "intend," and other similar expressions of opinion, constitute forward-looking statements. Any such forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from any future results described within the forward-looking statements. Risk factors that could contribute to such differences include those matters more fully disclosed in the Company's reports filed with the Securities and Exchange Commission. The forward-looking information provided herein represents the Company's estimates as of the date of the press release, and subsequent events and developments may cause the Company's estimates to change. The Company specifically disclaims any obligation to update the forward-looking information in the future. Therefore, this forward-looking information should not be relied upon as representing the Company's estimates of its future financial performance as of any date subsequent to the date of this press release.
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