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Cyberworld Studios, To Publish Game For Record-breaking Motion Picture

  (July 16, 2014)

SALT LAKE CITY, July 16, 2014 /PRNewswire/--Cyberworld Studios, Inc. (OTCPINK: DEQI) announced today that it will co-publish a mobile game version of a record-breaking worldwide major motion picture with the former LucasArts group and have the game available this year.

The motion picture is still the highest grossing movie made, beating out the likes of Titanic at the box office. The movie grossed over $2.788 Billion worldwide.

Under its agreement with Booster Pack, Cyberworld will co-publish the game with Booster Pack. Booster Pack has begun development of the game in its development facilities located in Singapore.

Cyberworld is located in Salt Lake City, Utah, which ranks among the top 10 cities in the country for gaming and game development software. The Company has seen a significant shift toward market efficiency among large game developers and has moved to capitalize on this continued shift.

"We could not be more excited about this game," said the Company's CEO, Macleans Geo-JaJa. "Our team of publishers and producers have done a wonderful job of directing us to top games and top talent and it has all culminated in our participation in this A+ game," said Geo-JaJa.

Kent Byers, one of the founding members and CEO of Booster Pack commented; "We look forward to working with Cyberworld on this and other projects that we have on the table. We are very excited to have found such a great partner to assist us with such a large project and I am certain we will have other opportunities to work together on future games," said Byers.

About Cyberworld Studios, Inc.
The Company is engaged in the business of developing and publishing video games and mobile software applications ("Apps") of all types, that are available to gaming, healthcare and financial sectors. The Company also serves as a business incubator for companies engaged in the business of developing video games and gaming related software. The Company seeks to provide companies access to investment capital, management, industry expertise, business services and financial planning, as well as office and development space.

For more information and a sneak peek at the Company's latest games, visit their website at

About Booster Pack, Inc.

Booster Pack was founded by former LucasArts Singapore games producer Kent Byers; lead designer Shane Gavin; senior engineer Chris Chu; and lead artist Benjamin Chevalier. Booster Pack is currently working on its first game, which is set to debut late this year. Their first round of funding, which includes an investment from its lead investor, Cyberworld Studios, as well as investment from Ariel Star Group and Kathrein Ventures, will be used to develop that game, as well as fuel post-launch marketing and player support costs.

Forward-Looking Statements Statements about the Company's future expectations and all other statements in this press release other than historical facts, are "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, Section 21E of the Securities Exchange Act of 1934, and as that term are defined in the Private Securities Litigation Reform Act of 1995. The Company intends that such forward-looking statements be subject to the safe harbors created thereby. The above information contains information relating to the Company that is based on the beliefs of the Company and/or its management, as well as assumptions made by any information currently available to the Company or its management. When used in this document, the words "anticipate," "estimate," "expect," "intend," "plans," "projects," and similar expressions, as they relate to the Company or its management, are intended to identify forward-looking statements. Such statements reflect the current view of the Company regarding future events and are subject to certain risks, uncertainties and assumptions, including the risks and uncertainties noted. Should one or more of these risks or uncertainties materialize, or should underlying assumptions prove to be incorrect, actual results may vary materially from those described herein as anticipated, believed, estimated, expected, intended or projected. In each instance, forward-looking information should be considered in light of the accompanying meaningful cautionary statements herein. Factors that could cause results to differ include, but are not limited to, successful performance of internal plans, the impact of competitive services and pricing and general economic risks and uncertainties.

CONTACT: Macleans Geo-JaJa, 1-801-363-4328

SOURCE Cyberworld Studios, Inc.

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